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Ellery's Green Ayannath

Freakishly Frightening Trousers Egg

Terribly plain, this egg is mostly a vague meld of brownish blobs. Closer inspection shows the blobs to actually have a few distinguishing colors, among them Benden shades of red and black. Two blackish streaks run from the bottom of the slightly oblong egg to the top, where they join at the pinnacle. An imaginative mind might see a pair of trousers. Little swirls and eddies of crimson surrounding these two streaks suggest a sort of movement about the trousers, while simultaneously conveying a certain degree of fearsomeness. Indeed, they're so lifelike and animated that one might expect them to jump off the egg at any moment. What the trousers would do without someone to wear them is questionable, but by the fierce look of them, it would certainly be interesting.

Egg Inspiration: Regaled in song by various Telgar veterans, remembered and laughed at by players old and new, J'lor's Pants are undoubtedly one of the most memorable puppets in game history. Essentially, the pants would come to life and walk around Benden Weyr, *without* their owner. However, there's more to it than just that. They were extremely fearsome. In the words of Kassima, "J'lor's pants are pretty unforgettable. As a matter of fact, I'm still having nightmares."

Hatching Message: The Freakishly Frightening Trousers Egg will be frightening no more. They split down the middle -- cracks appearing just where they oughtn't -- before falling to the sands around a blinking dragonet.

Delicate Lichen Green

The green hues of this hatchling are subdued, carefully grown over the other shades that seemed intent on influencing her hide. A tentative, mossy green rubs soft and rounded over her petite face and back to haunches, displacing the duller colors of stoney mountain lichen on her underbelly. That lighter belly, smooth with a newborn's perfect skin, tricks the eye with a pattern of color, lichenous flakes of gray-green warming to rose-green up her chest, like granite turning to sandstone. This lady's unusually small neckridges hold the boldest shades, a deep pine green that twists its way from tail to headknobs, holding firm between the pale clouds of her wings to either side. The wing membranes are thin now in her youth, and all but translucent; an icy shade of cloud and snow, with just the faintest touch of fresh green sprouting along wingspars through the frost. Actual measurement would prove her size to be quite average, but she seems smaller for the fine-boned body and delicate feminine curves.

Final Size: 20.2

Dragon Inspiration: Your lifemate is inspired by two aspects of PernMUSH; An IC place, and an OOC character archetype. The first is a remote mountain hold in the High Reaches, one of those isolated and harsh locations whose inhabitants aren't too wise in the ways of the world, but doggedly survive and endure the harsh environment they've been born in. Rarely rich, these holds come to appreciate what they have, and accept that, while alone on a mountain isn't the safest place to live, someone will look out for them. But these holders still can, and often do, dream of seeing a Weyr or major hold outside their stake. Now, such places are often written into the backgrounds of new characters, who want to develop a character still fresh to all the big places and events of roleplay, or have a family and childhood without ever having them show up on camera. So it seemed fitting that the character archetype rounding out her personality was the 'naive waif'. The waif character is the blade of grass in the storm, bending under the hardship, but making it through when the sturdy tree that stood up to the wind snaps. She seeks a home base, somewhere of safety and comfort, but trouble always seems to find her. No matter what the trouble, the waif doesn't fight back unless pushed, or enter conflict willingly -- she has an inner strength to simply endure, and an innocent and trusting nature that someone will come to her rescue. And someone always seems to.

Name: Ayannath - This is an African name meaning 'little flower'. We thought this was eminently suitable for your beautiful Aya, and we also loved the short forms it could give. :)

Mindvoice:

Internal Impression Message: The ground suddenly speeds out from beneath you, the black hatching sands shifting into hills and valleys, mountains and ravines. Travelling faster than any dragon could ever fly, it feels as though you're being hurtled across the world, the air whipping by so quickly you can hardly breathe. And then it stops. The rocks and mountains go fuzzy and all you can see is a single tuft of grass clinging to the highest precipice, shivering against the wind. It calls to you, drawing you in. << Ellery. >> You know grass can't talk, but you feel it pulling on you, a gentle voice rippling through your mind. << Ellery, I'm here. >> In a single blink that fuzzy mountain range becomes the hatching sands again and that beautiful little patch of grass is a small green hatching gazing into your eyes, filling you with the overwhelming desire to protect her from that cold wind and the sharp rocks, even though they're no long there. It's just her. << You've found me, Ellery. I'm Ayannath. >>

External Impression Message: The Delicate Lichen Green trembles for a second, caught in stillness, uncertain, then the uncertainty dies. She knows. She has always known. This one is hers - now and forever.

Temperament

Weyrling:

Your lifemate is all about innocence and suceptability. Things happen *to* her, despite her best intentions otherwise. In youth especially, you may find that while your lifemate avoids negative attention from the weyrlingmasters, she'll make up for it in attracting pranks like a magnet. The same trusting nature that endears her to all allows others to take advantage of this green; she is easily influenced by those around her. . She does trust your judgement above all (save perhaps Omfaleth herself), and while this may be a safety line against crafty siblings (<< Did K'tdan really say to make all our poop by his desk? I think that would make him upset, but Kasventh says it's faster... >>) she will be especially hesitant at first to bother you with confirming such trivial details... Just keep alert -- you'll need to be the one doing the standing up. It's easier for your girl to give in rather than to fight, because she would rather see everyone happy, than put someone out to get herself ahead. Your lifemate also has a peculiar distaste for wasting things, especially food - a nod to the limited supplies an isolated hold often face. If any of her clutch are picky eaters, you may find her finishing their meal, and once they've graduated to actual hunting (an activity she prefers to do with company, even in the Weyr pens), she is inclined to clean off the bones of her partner's kills before bringing down another beast just for herself. << I'm small. I can reach the meat on the ribs better, and then it won't smell. Aerianth said she doesn't like the smell of old meat. >>

Training will depend heavily on your own motivation - excelling and earning praise and attention are not a priority for her, unless she feels it is expected. She seems to find it an unbearable fault to let someone down, and thus won't be the one to criticize repetitive and difficult drills, or complain when they weyrlings are told to wait before they can fly. She will instead be the counselor of the group, trying to maintain harmony and keep the weyrling barracks a refuge to fall back on.

Adult:

Her mindvoice is reedy, a thoughtful and unpreposessing reflection of your own. There is a raw and icy freshness to it, like the thin air of a mountaintop, that reflects her innocent and trusting words. She is, quite literally, a breath of fresh air to cynical minds. She has a tendancy to replace words - especially big words - with images or mental pictures, saving herself the attention a long explanation would require.

Yes. Things happen *to* her, and though she always gets through them, she turns to others for support. For some reason your lifemate seems to draw trouble like a magnet, and she doesn't know what to do about it. She is naive, enigmatic, yet resilient. No matter what trauma either of you experience, there will always be something in her that is genuine and unspoiled, never corrupted by rage or suspicion. She often inspires in others a need to rescue her, but she can surprise them with how much inner strength and fortitude she has to hold out on her own. She is trusting and pure, always assuming the best intentions from others, and - especially because she always relies on a rescue from others - is quick to be friendly and social with someone new. Your lifemate will gather around her numerous friends and protectors - especially males - a social network always there to back her up when something goes wrong, and in exchange she has an amazing knack for emotional support. There may be that special hero sometimes, another dragon who is always there to bail her out, keep her trust, and make her feel secure. But she is so apt to cling to whomever is there that such romances might not last long.

Once she is free to fly with you, there will always be an itching fascination with what lies outside the Weyr. As in the remote holds that inspired her, there are always dreams about what lies beyond the mountain pass, even if the journey is risky. And so with you both, the opportunity to wander on sweeps or errands might answer those dreams, but stepping outside the security of the Weyr seems to just invite more trouble, and Ista will always be the safe pace she instinctively returns to.

Flight:

Proddyness is an intense change for your lifemate, one you may or may not share, but will require your guidance and support all the same. For your naive holder girl, the days leading up to her flights will be like an escape from the confines of her mountain -- a Gather, a chance to see the world and bask in the stimulation of all those things she usually finds so strange an concerning. All of a sudden she is that mysterious young beauty dancing with the Harpers, amazed at the power she has over males when she flirts. Before a flight, your lifemate isn't looking for a true love - that spot, if she chooses to fill it, is for her hero and protector. She know that this feeling, like a Gather, can't last. Any male who's head she can turn is worth the attention, and she's likely to get herself in trouble with this. Because when it's time to rise, and she's enjoyed the rare excess of blooding... There's the small matter that all those male's whose heads she's been turning are chasing after her. Some greens are coy and flirtatious in the air, looking forward to the mating, or just plain enjoying teasing all those males. Not yours. She's terrified, suddenly finding herself apparently in trouble again, with all these *bigger* dragons chasing her! If a 'hero' of hers is close by, she might accept the rescue from this latest predicament. But be prepared - it may take your own strength and nurturing to help calm the frantic flight. While in the past Ellery may have held out for emotional love over physical, you might find her forced to be the one to make the choice.

Wing:

Other riders, especially the Weyrlingmasters and clutchmates who've seen your vulnerable lifemate growing up, might think it lucky she was shelled so close to the end of the Pass. She's not a fighter in life, and seems too willing to bend to the pressures around her to be able to handle something like Threadfall. But this is a duty she was born for, something she has to do *herself*. Like any hardship, your lifemate faces it with a certain resignation, and the complete faith of innocence that everything will work out in the end. If her Wingleader asked her to fly the entire Fall, she wouldn't even question it. Yes, it's dangerous. Yes, someone might get hurt. But she is never going to be afraid of it. Even if you are terrified, your lifemate meets Thread with a fatalistic acceptance. Maybe it's her skill in flaming -- she has an almost uncanny knack for creating precice gouts of fire, never so large as to show off and waste firestone, but always just enough to char what's there. Maybe it's something about seeing wing after wing meet Fall, and come home again -- she realizes that risk need not be fatal. Now if only you can use this to get her to take chances elsewhere ;-)

Credits:

Egg: Ellery
Description: A'ley
Name: Reye
Temper: A'ley
Puppeteer: Rose

The world of Pern is copyright © 1968 Anne McCaffrey. Original title image by Cottam. Site maintained by Loe.
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