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D'ryn's Bronze Dajianth

Guilty Burial Egg

Beige dominates the whole of this egg, faint tones of brown marbling the surface. Throughout the ovoid, khaki runs rampant - sandy tan mottling the sides, deepening near the bottom to earthier shades, and ecru giving way to shadows. It is amidst these darker colors that an odd shape reigns triumphant, a sienna form skewed to the right and seeming quite like a shoe. Black speckles the figure, and threads of obsidian stretch out from the heel, lending it the air of a boot well-chewed and destroyed.

Egg Inspiration: Puppies, as most people likely know from experience, have a tendency to gnaw on anything they can wrap their mouths around. Then, if they have the resources for it, they'll drag it off and bury it - to hide the evidence, as it were.

Hatching Message: The Guilty Burial Egg suddenly cracks with a sound like that of a whip through the air, brown and khaki falling away to crumble on black Istan sands. What was once a gnawed and abandoned bit of rubbish is brushed aside to reveal a hidden treasure. Left behind is a hatchling who leaps to his feet with clear relief at having successfully navigated his way out of the confining egg.

Brash Unpolished Bronze

Darkness washes shadows' apparition over this young dragon's hide, making elusive the rusted glint of bronze beneath. In the bright light of day his color is obvious: a beautiful burnished, tawny umber from headknobs to angled tailtip, those illusatory shadows shifting and playing over his hide with each fluid movement. That color reddens to a bronzed ochre down lean limbs and the deft lines of angular wingspars, though across his ridges he's darker still, swarthy sepia settling to the tips like a blanket of fine dust. Whipcord thin and taut as a line, he seems longer than average for his spare, rugged frame, but the promise of muscle already shows in each shift of wings and haunch. And his face, more interesting still; for there's guile in those eyes, and adventure speaks to the light spinnerweb's tracing of ghostly pale that swaths his muzzle.

Final Size: 38.1

Dragon Inspiration: If adventure has a name, it must be Indiana Jones. The icon of adventure, wit, pride, and peril, Indy is an archaeologist who's quick on his toes and doesn't pull his punches -- the perfect mix of professor and adventurer. He's rugged and brusque, but somehow indomitable in his search for "Fortune and glory, kid. Fortune and glory." He quests for the treasures of the ancient world with ingenuity, determination, and an odd fear of snakes. Sharp, earthy comebacks attract women and defeat enemies, while a touch of danger shadows nearly all of his endeavors. But underneath that leather jacket, three-day beard, and equally leathery skin, the hero is honest, true, and trusting. So, too, your Dajianth, a troublesome handful for you in his infancy and an invaluable companion once he's grown and the pair of you are ready to take to the skies of Pern, in your own search for fortune and glory. He'll share your curiosity and your desire to delve into the world around you, but keep you on your toes with his many mishaps on the way.

Name: Dajianth (DA-zhee-anth) - Dajianth has a root that is two-fold. The letters in Indiana Jones are rearranged to spell Dajianth, but it is also based on Da-Xia, the Chinese word for Big Hero. We liked how it fit with your name, D'ryn, and also thought it had a spunky feel that fit the dragon well.

Mindvoice: Full of boundless energy, your lifemate's mindvoice is as bright as his hide is dark. He engages all sensations, from a leathery touch to a spiced cinnamon scent to the dazzling sights of all he has done and hopes to do. There'll also be plenty of images tossed about, often in no particular order. When he puts words to his thoughts, his voice has a roughened, rugged tone to it, and imbedded each word is understanding and sharp wit.

Internal Impression Message: The Sands are suddenly much less stable than they were a moment ago, the air tighter. You find yourself having difficulty breathing, thinking or even remembering your own name. Then the smell of musty leather pervades your senses, drawing you, then speeding towards something infinitely exciting, and infinitely unknown. The air about you grows spicy, and you feel your fingers begin to tingle. And then someone else reminds you of your forgotten name. << D'ryn. >> You find yourself gazing into the eyes of a bronze dragonet, and somehow at the same time gazing into your own soul. << You are perfect. >> Somehow you know it, will always know it, with all your being. << D'ryn, I am your Dajianth. Come, we will find ourselves an adventure! >>

External Impression Message: The Brash Unpolished Bronze darts from left to right, weaving uncertainly. Then, hunger-red eyes alight on the prize. With a quick thrash of his tail, he thrusts himself forward towards a lad as lanky as himself, to find his one, his only, his chosen.

Temperament

Weyrling:

Too much to do, and too little time! As a young one, your Dajianth will be into everything. You'll have a hard time reigning him in once he feels he's ready to fly (much sooner than the Weyrlingmaster has deemed it time), but it'll need to be done. The steadying hand in this early relationship, you'll want to be paying plenty of attention to your lifemate whenever he's awake; otherwise, you may find him over his head in trouble. Nothing will be boring with him around --nothing safe, either.

You'll have no trouble getting him to pay attention during lessons, though. No, this one will soak up the information like a sponge and will always be curious for more. Too curious, perhaps. << Are you sure we can't try *betweening* the way they explained? We'll understand better after we've done it. >> And when the time finally comes for mounted flight, watch out! He may get so caught up in the experience that whatever was learned during lessons will go right out of his head. You'd better keep your wits about you, in spite of the dizzying, exciting experience, so that you can remind the overeager weyrling how to land. Because when thrown into impossible situations, you better believe he'll find the most hair-raising way out of them. When asked what he's doing, the only response will often be, << I don't know, I'm making this up as I go. >>

Something you may have a chance to discover in the cavernous weyrling barracks is the fact that Dajianth loathes tunnelsnakes. Of course, nothing actually scares a bronze dragon, but they can send him into something of an outburst. At the mere sight of one, if unchecked, he'll probably go for the kill. By this time it will be a theme in your life -- you'll need to provide the even keel here as in many areas.

Adult:

Weyrling lessons may be over, but there's still plenty for this explorer to learn about Pern, and he'll be taking you with him. Insatiable curiosity will lead to plenty of interesting journeys, and that same penchant for doing things the most treacherous way will have you two in more than one hair-raising situation. And in these situations, he won't take the coward's way or even the smart way out. He'll take the daring way out, and will have brash confidence in the face of it all. After all, he's Dajianth; it has to come out right.

On your sojourns, you'll probably pick up more than a few "treasures" that your bronze deems worth keeping. They may seem worthless to outsiders, but the two of you will know their worth: memories of your adventures together. But beyond fortune, this dragon is looking for glory: recognition of his exploits, applause from you and others. He'd make a good Wingleader, but if that's not in the cards, he's not beyond boasting about his own accomplishments or pushing you to do his boasting for him.

He may be brusque with his fellow dragons, and at first will seem to be something of a loner among his own kind, not often willing to mix socially. And it'll take some doing to wrangle a favor out of him, unless he sees it as furthering his own ends. Beneath that leathery hide, though, he has a heart of… well, copper at least. Once his loyalty is won, it's never lost, and he'll be honest to the end, with the typical dragon's lack of understanding when it comes to lies. You, especially, will be most familiar with this side of him: the true companion, trustworthy and always by your side.

Flight:

"You're gonna get killed chasing after your damn fortune and glory!"
"Maybe. But not today."

For Dajianth, there is nothing more to be treasured than the win, the catch, success in the chase. And afterwards, the admiration of others. No, there's no easier way to gain fortune and glory than to follow rising females, and this he'll do with a dedication that you may have to curb, for your own well-being. Greens and golds alike will be attracted to his brusque, rugged charm, his determination in the chase. But that won't be enough to catch them, and your lifemate will be willing to pull out all the stops to meet his end. This'll lead to dangerous, reckless behavior in flights, and if you want to keep him and the other chasers uninjured, you're going to have to exert control at all times.

But if, somehow, against all odds someone manages to cheat (for how else could they have done it?) and win the prize, be ready for a shock. The first time he follows a rising female, in fact, may be a heady experience for you; and, if he fails to catch, a crushing one. Turn to wine, women, or a dunk in the ocean if you have to, but something will need to be done to get yourself--and then him--out of the intense funk of loss.

Wing:

Dajianth would have been an amazing sight, flaming Thread. Even when you practice with firestone, the more firepower, the better and you'd better help him limit his flame. Indeed, given his intense hatred of even the thought of the stuff, he may have been tempted to take on the whole Fall himself.

In drills, however, he'll still shine--as long as you can convince him not to break formation and try to do a bit of showing off, or fly dangerously close to a wingmate. << But there must be *no* gaps for Thread to slip through! >> Nevermind that he'll never have the chance to rid Pern of that menace, he'll still train as though he will. Close encounters will, as always, come off just barely alright; he'll skirt danger with his ever ingenuous, ever reckless style.

And should he, in spite of wingriding mishaps, find himself a Wingleader or Wingsecond, he's likely to inspire his wingmates to brash stunts as they try to imitate him. However, those who do had best watch out--in glaringly hypocritical fashion he'll suddenly turn protective, putting a stop to that as soon as it starts. And none too gently, either!

Credits:

Egg: Jasia
Description: Ellery (Editor: Reye)
Name: Kylia
Temper: Ellery (Editor: Kylia)
Puppeteer: M'rek

The world of Pern is copyright © 1968 Anne McCaffrey. Original title image by Cottam. Site maintained by Loe.
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